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Pixie Led Mods ([personal profile] changelinged) wrote in [community profile] pixieledmemes2025-05-15 12:28 am
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Test Drive Meme #3

TDM #3 - May/June 2025
🦋 Introduction

Welcome to the Pixie Led Test Drive Meme!

The prompts will always be game canon, provided both characters who participate in a thread are either already in the game, or get accepted in the next application round.

You do not need an invitation to join the Test Drive Meme, it's open for anyone!

Please indicate character name and canon in the subject line of your top-level. For current characters, you may also indicate your character's court.

For prospective players, Invites open on the 18th, Reserves on the 20th, and Applications on the 22nd. Thanks for checking us out and we hope you'll join us!

🦋 The Party

You wake up at a party.

You're not sure how, exactly, you got here. You may have just been walking in the woods or at a meeting for work or doing any other normal activity for you. But you know you weren't supposed to be at this party, you're fairly certain.

Anyone you ask about it will say the party is for you. You and the others also waking up and looking confused. Further questions will lead to the partygoers insisting you have something to eat. You're starving and others are eating the food without repercussion, so you figure there's no harm in a bite. You finish your portion.

It's another garden party near a large hedge maze in the middle of the night. With his penchant for games the Ruler of the Spring Court decided it would be nice to hold an actual game for all the Adopted present. None of that dreidel game a couple of parties ago. This time, he wants more spectacle with higher stakes. Forced to participate and host aspects of this gathering as well, the Ruler of the Dark Court wanted nothing to do with this, so he figured his participation in itself is for the party to happen at night, during his rule, when his mood is at its most pleasant.

Of course, there is no shortage of light sources such as candles and torches, much to the Earl's chagrin, as well as no shortage of food. This time, the fae decided to try their hand on some pasta. They heard it's a good delicacy from the mortal plane. Thing is, sauces look and smell bizarre. One's purple, while another's bright pink, and they taste fruity, as well as flowery, much like the cookies from the last gathering.

As the party winds down and everyone's eaten, a tall, stately woman stands up and speaks. You feel her voice more than hear it.

I am the Lawspeaker of the Fae, elected by Seelie and Unseelie alike, and you are all, now, subjects of Faerie. You cannot leave this realm once you have eaten our food, and even if you could, there is no saying how much time has passed back where you're from. Your loved ones are likely dead, your problems have likely played out. We require assistance in various matters, and each of you has been chosen for your talent and skill. You will be adopted by one of the Seelie or Unseelie Courts based on your strengths and personality. Your Court will decide what to do with you from there.

As suddenly as she stood, she sits back down.


🦋 Feeling on Hedge

So, what about this hedge maze that seems to have appeared out of nowhere and looming quite eerily beside this night's gathering? For one, peculiar noises can be heard whenever one's near its entrance. From the rustling of leaves to a woman crying, everything seems to be coming from inside.

Of course, the Adopted's participation is required and paramount. Anyone who refuses will be met with harsh penalties and consequences, whatever those may be. They also hint of a prize to anyone who comes out victorious on the other side. It's unclear what it is, though.

The fae know that while the Adopted have been very useful so far, they are also vulnerable and susceptible to fear, so to mitigate that, they have some colorful shots on a table marked LIQUID COURAGE near the entrance to the maze with such effects:

  • Gold: Essentially a strong drink that gives you profound energy for 24 hours.
  • Red: Downing this will make you feel warm like an aphrodisiac.
  • Blue: Basically functions like a normal tequila shot. Or three. Comes with a little bag of salt.

These shots are not compulsory for the Adopted to take, but they will be highly encouraged to do so before entering. Once inside, the rustling of leaves and the sounds of someone crying become louder and even more evident. There are also a few key things that seem to be very clear the longer an Adopted is within the maze's walls:

  • The maze is moving. How it's doing it, nobody knows. But it appears to be alive somehow, much like the castle grounds, so finding a clear pathway is almost impossible.
  • Whenever an Adopted turns right two consecutive times, they will see a more positive outcome from a terrible event in their lives. Lost someone? They're now here and alive. Gave up on a dream? You find yourself currently living it.
  • If an Adopted turns left two consecutive times, they will see someone, a family member or a friend who's still alive and had a deep impact on their lives, bleeding and dead on the ground.

It would be great if no one else can see an Adopted during their most vulnerable, but since the maze moves constantly, another Adopted or two might be able to see them trying to parse out what they're seeing, even if their fellow Adopted can't see it themselves.


🦋 Can't Unseelie It

CW: dismemberment, body horror, forced body transformations, mild gore, asphyxiation, drowning of children, death

The Spring King only wanted some good-natured fun within the maze, but unbeknownst to him, some Unseelie creatures and Unseelie magic have appeared inside, threatening the safety of the Adopted traversing every nook and cranny. Surely this will not have any lasting consequences between the relationship of the Seelie and Unseelie court rulers. Not at all.

A few of these Unseelie beings and Unseelie magic roaming around the hedge maze that the Adopted will have a chance to meet are as follows:

  • Manananggal: Capable of severing its torso from its legs, this vampiric creature usually preys on sleeping pregnant women and unborn babies. But not anymore. Due to magic put on it, this manananggal will strike anyone it comes across. Better pour salt on its severed lower torso once you find it, or else.
  • La Llorona: Remember that woman crying? Well, somewhere in the maze alongside the eerie sounds of water flowing, you'll come across a weeping woman cloaked in white with her back turned against you. Be careful not to approach her because once you do, she'll try to choke you to death, reminiscent of how she drowned her own children.
  • Jersey Devil: The first thing you'll hear once you turn is a high-pitched, blood-curdling scream then the sound of bat wings flapping. You better run as fast as you can to the other direction because this devil is out to attack anyone it sees on its path.
  • A fountain: How odd. Running from the jersey devil or the manananggal might have made you thirsty so perhaps there's no harm in drinking from it. But just coming in contact with its water will make any Adopted soon realize they have transformed into an Unseelie creature.

Fighting off these creatures might be best with a fellow Adopted. After all, there's power in numbers. Just be careful not to die within the hedge maze. There might be some dire consequences.


🦋 GEIS

You feel a vibration in your pocket sometime after the Lawspeaker addresses everyone. When you search for the source, you will pull out your Leaf, the device the Fae use to stay in touch with each other. Anyone who's used a smart phone will easily recognize how it works.

Greetings, Adopted. This is your Lawspeaker.

To be on theme with our festivities for tonight, we want to know a time in your life when you felt lost and wandering about. Perhaps the most compelling story will receive a reward from us.



navigation

verfeuern: (pic#17908882)

[personal profile] verfeuern 2025-06-17 05:08 am (UTC)(link)
"Maybe not with a dagger, not when your weapon of choice is hearsay," Rhaenyra responds cooly. The truth is often more agonizing than the swift cut of a blade and far less likely to cleanly heal. Words can fester in the mind and warp it, building up every perceived slight until the feeling left behind is a raw wound incapable of mending. Can she be cross with her when the information that found its way to Alicent's ears was partially true? Perhaps not but in her own mind, she feels she did tell her the truth — she didn't lie with Daemon that night.

The hurt comes from the fact that Alicent immediately took the information she was given and confronted her, like hers was a villainous soul. But even within the chasm that has become their friendship, she reaches out and takes her hand when she approaches her side. Not to chastise or clutch it but to carefully begin loosening the dagger from her grasp. The warmth of her fingertips and the smell of finely scented oils, likely meant to entice at the celebration, should be enough to validate the fact that she is no ghost.

"Between us, only I have struck a killing blow, and my knife won't save either of us. Your hands are raw. When we find our way back, I'll tend to them, Your Grace." How strange for familiarity to feel so foreign, the words flow out seamlessly and without pause. She adds the title as if to remind her that despite her willingness to help, the bridge has yet to be mended. While they slip through the maze, Alicent might notice Rhaenyra continuously puts herself between her and the unseen danger.

Whose life holds more merit, she wonders. The as of yet unmarried princess or the queen who has already produced male heirs. Loath as she is to admit it, the latter will always reign supreme in the patriarchy, but that is far from the only reason she aims to protect her. Dwellings can be torn apart brick by brick, but the hearth within them will still burn brightly even in the face of adversity.

"In telling me not to be stubborn, you are telling me to cease breathing. As it is, I think a scar would improve my standing in court." The words are on the tip of her tongue, a friendly barb about Alicent's lack of bravery being attributed to the disappointing fact that she chose to decline her invitation to go flying with her all those years ago.
vertegrez: commission - DNT (pic#17852742)

[personal profile] vertegrez 2025-06-22 11:49 pm (UTC)(link)
"And you do not deal in lies, princess?" Alicent's brows pinched together, lips curving down in a frown. "I came to you in friendship because I cared about you and you chose to lie to me. That I had to hear it from..." The crack in her voice betrayed her. "The guardsman," because she could not find it in her to speak his name. "I had feared you were being taken advantage of but perhaps it was foolish of me to believe affection still existed between us, at least enough for you to be honest with me."

That it was not Daemon mattered little. Alicent had stood against her father, one of the few havens she had left in that pit that she called her home, to defend Rhaenyra against his accusations only for her to lie in her face.

A killing blow.

The thought unsettled her, far more than the threat of this maze or the prospect of being held here, but what was worse than all of it were the empty words being passed between them, practiced pleasantries that meant nothing. "You," Alicent stumbled, finding herself speechless for once. "You will what?" Her words hung awkwardly in the air, her eyes fixed on Rhaenyra as if she believed she were suddenly hallucinating, under the effects of something she hadn't realised she had been given.

"It would serve you to learn restraint," Alicent bit back, finding a spine somewhere beneath the layers of silk and embroidery. "A scar would do nothing for you save for give you something else to blame when you find responsibility too heavy a burden to bear." Tightening her fingers around the hilt of the dagger at her side, Alicent stared Rhaenyra down. "Are you with me then, or shall we find our own ways?"